PST FOM Basics
ECEF coordinates, 64-bit IEEE double precision.
Using Quaternions to represent orientation.
Entity motion always sent in motion_t:
- Position, velocity, acceleration,
- Orientation, Orientation dot, Orientation dot dot.
- Facilitates dead-reckoning in SIGs, simulations.
Point-of-View interaction: motion_t & “handle” obj.
- Moving POV stays attached to moving entity.